syringe

syringe
“It's the greatest shot of adrenaline to be doing what you have wanted to do so badly." ― Charles A. Lindbergh

Monday, January 1, 2024

DIVER 2024

Pearl Diver 2024, this is an impromptu comic that came to my mind on New Year's eve.  The white border makes a huge difference.



Friday, July 15, 2022

Ross Andru

Here is the diver again with a sample story of her tracking down killers.  The sketch is a homage to one of my favorite comic book illustrators, Ross Andru.  Andru worked on The Amazing Spiderman in the late seventies and is known for his use of foreshadowing to make his poses more dynamic.

Once again the sketch was started in sketchbook pro, first using the pencil pal to draw the foundation of the sketch then using the signature ink brush to darken and accentuate the lines.  Later a blend mode called glow was used to make the color of the diver less uniform. There's not much of a setting for the story just a lamp shade, a chair, and a door.  The objects, however, serve as a place holder for the characters.

This sketch has its share of mistakes that's worth noting.  First the panel right below the yellow arrow was mistakenly drawn from left to right (hence the need for an arrow.).  In the panel where the diver kicks the gunman her bikini bottom was mistakenly rendered in blue instead of grey.  The grey color of her bikini was supposed to transition to the grey color of her leg.  Another shortcoming for the sketch are the dialogue bubbles without the use of tails. Finding a quick method to draw the tails with the same width as the bubble is still a work in progress.

Once again the final sketch was composited in procreate.  First a similar blend mode called color dodge was used to replicate the initial blend mode from sketchbook pro, then a more vibrant color was achieved by adjusting the curves.

At this point in time the novella for the diver is now in its second draft.  Hopefully the story will come out more condensed and cohesive.



final image


Friday, October 8, 2021

Novella

Here are the preliminary sketches of the characters for a short novella for The Pearl Diver: Rupert, Amelia, the old storyteller, the diver, the rat, Torquemada, and Sancho.  The protagonists, antaggonists, and side characters are all roughly sketched out but still need work.  The essential outline for the story is already drafted, but not the dialogue.  Once the novella is finished, the graphic novel will come next.



character sketch



Monday, May 10, 2021

DIVER PENCIL TEST COLOR

Here is the colored render of the pencil test for the diver.  The basic colors used are blue, light blue, orange, yellow, and pink.  All the colors came from the color map.

The hight lights are just whites applied to the diver’s anatomy: belly button, notch on lower back, shoulder blade, top of hair, forehead, bangs, top of rib cage, simulated tan lines especially around the bikini.  It’s the base color of the canvas bleeding through.

Other factors came into play when coloring the diver.  Darker skin and hair tones are just another layer of the same color but at different opacity.  A blue filter layer at a low opacity was also used to unify the entire image, then Photoshop curves was used to pump up the saturation of the colors and the darkness of the lines.

There were plenty of problems when it came down to the final product.  Colors were lost, frames were dropped thereby altering the timing of the animation, and even the resolution was cut in half.  The best workflow for the entire process is summarized below.


WORKFLOW TO EXPORT GIF

  • rough animator
  • export mov or png files
  • so all the colors come out right
  • i.e. yellow and pink

  • photoshop
  • import mov
  • apply curves
  • to fix saturation and contrast
  • 1280 x 720
  • export as mp4


EXPORT METHODS

    1)

  • photoshop
  • reduce the file size 640 x 360
  • or percent/50
  • (less resolution than original)
  • change frame rate to 24
  • convert to video timeline
  • set timeline frame rate

    2)

  • ezgif.com
  • 25 fps
  • preserve transparency
  • optimize the gif
  • 600 x 338
  • (more accurate timing than photoshop but less resolution)

    3)

  • keynote (best method)
  • document settings/resize
  • 1080 x 608
  • (better timing & resolution)
  • WHY 1080?
  • For Twitter and Instagram, 
  • the image size of 1080×1080 pixels is ideal.



correct timing, wrong color on lips and earrings




wrong timing, correct colors overall

Friday, September 11, 2020

Mouse AR

Back in December 2018 I did a short augmented reality promo for Mobile Motion Mocap and our client was Radio Disney. The idea was to have Mickey Mouse walking on a Radio Disney logo. The primitive mouse geometry was provided by Radio Disney, but the mocap came from Mobile Motion Mocap. 

All the elements were put together using Unity game engine. The shadow is just a faded circular plane surface parented to the mouse, but it added to the illusion of the augmented reality. The setup for the AR in Unity was time consuming, but once it was done, the process of putting it all together was very quick. 

 

 



Friday, May 15, 2020

Game Hybrid

Finished developing a computer game using Tyrano Builder.  The game is unusual in its structure because it’s a hybrid of a visual novel and a digital board game.  The game allows you to play a quick board game without the cumbersome set up and lengthy rules.  It also allows you to read a choose your own adventure novel, but with the interactiveness of a board game.  It’s a casual game with the best of both worlds.


banner

visual novel

game interface

Sunday, January 27, 2019

Unity Video Render

During my internship with Mobile Motion Mocap I had to learn how to render a video in unity game engine.  The set came from Daz Studio, and the character & mocap were provided by Mobile Motion Mocap.  I assembled the scene in Unity, planned my shots using Cinemachine, then added post processing within unity.  Post processing included ambient occlusion, color correction, motion blur, & vignette.  I did the final compositing in afterfx using a sci-fi font then applied a bad tv fx on the font & at the beginning of the footage.  The end result is a crash test dummy that comes to life in a junkyard by way of dancing.  What was truly amazing is that the 1 minute footage only took 7 minutes to render in unity.




final video



3d models