syringe

syringe
“It's the greatest shot of adrenaline to be doing what you have wanted to do so badly." ― Charles A. Lindbergh
Showing posts with label unity. Show all posts
Showing posts with label unity. Show all posts

Friday, September 11, 2020

Mouse AR

Back in December 2018 I did a short augmented reality promo for Mobile Motion Mocap and our client was Radio Disney. The idea was to have Mickey Mouse walking on a Radio Disney logo. The primitive mouse geometry was provided by Radio Disney, but the mocap came from Mobile Motion Mocap. 

All the elements were put together using Unity game engine. The shadow is just a faded circular plane surface parented to the mouse, but it added to the illusion of the augmented reality. The setup for the AR in Unity was time consuming, but once it was done, the process of putting it all together was very quick. 

 

 



Sunday, January 27, 2019

Unity Video Render

During my internship with Mobile Motion Mocap I had to learn how to render a video in unity game engine.  The set came from Daz Studio, and the character & mocap were provided by Mobile Motion Mocap.  I assembled the scene in Unity, planned my shots using Cinemachine, then added post processing within unity.  Post processing included ambient occlusion, color correction, motion blur, & vignette.  I did the final compositing in afterfx using a sci-fi font then applied a bad tv fx on the font & at the beginning of the footage.  The end result is a crash test dummy that comes to life in a junkyard by way of dancing.  What was truly amazing is that the 1 minute footage only took 7 minutes to render in unity.




final video



3d models