Here are the preliminary sketches of the characters for a short novella for The Pearl Diver: Rupert, Amelia, the old storyteller, the diver, the rat, Torquemada, and Sancho. The protagonists, antaggonists, and side characters are all roughly sketched out but still need work. The essential outline for the story is already drafted, but not the dialogue. Once the novella is finished, the graphic novel will come next.
January 2014, I felt the need to take down my website & create a simple blog as a repository of all my current art work.
Josef Briggs
Art Adrenaline Studio
josefbriggs@hotmail.com
syringe
“It's the greatest shot of adrenaline to be doing what you have wanted to do so badly." ― Charles A. Lindbergh
Friday, October 8, 2021
Monday, May 10, 2021
DIVER PENCIL TEST COLOR
Here is the colored render of the pencil test for the diver. The basic colors used are blue, light blue, orange, yellow, and pink. All the colors came from the color map.
The hight lights are just whites applied to the diver’s anatomy: belly button, notch on lower back, shoulder blade, top of hair, forehead, bangs, top of rib cage, simulated tan lines especially around the bikini. It’s the base color of the canvas bleeding through.
Other factors came into play when coloring the diver. Darker skin and hair tones are just another layer of the same color but at different opacity. A blue filter layer at a low opacity was also used to unify the entire image, then Photoshop curves was used to pump up the saturation of the colors and the darkness of the lines.
There were plenty of problems when it came down to the final product. Colors were lost, frames were dropped thereby altering the timing of the animation, and even the resolution was cut in half. The best workflow for the entire process is summarized below.
WORKFLOW TO EXPORT GIF
- rough animator
- export mov or png files
- so all the colors come out right
- i.e. yellow and pink
- photoshop
- import mov
- apply curves
- to fix saturation and contrast
- 1280 x 720
- export as mp4
EXPORT METHODS
1)
- photoshop
- reduce the file size 640 x 360
- or percent/50
- (less resolution than original)
- change frame rate to 24
- convert to video timeline
- set timeline frame rate
2)
- ezgif.com
- 25 fps
- preserve transparency
- optimize the gif
- 600 x 338
- (more accurate timing than photoshop but less resolution)
3)
- keynote (best method)
- document settings/resize
- 1080 x 608
- (better timing & resolution)
- WHY 1080?
- For Twitter and Instagram,
- the image size of 1080×1080 pixels is ideal.
wrong timing, correct colors overall
Friday, September 11, 2020
Mouse AR
Back in December 2018 I did a short augmented reality promo for Mobile Motion Mocap and our client was Radio Disney. The idea was to have Mickey Mouse walking on a Radio Disney logo. The primitive mouse geometry was provided by Radio Disney, but the mocap came from Mobile Motion Mocap.
All the elements were put together using Unity game engine. The shadow is just a faded circular plane surface parented to the mouse, but it added to the illusion of the augmented reality. The setup for the AR in Unity was time consuming, but once it was done, the process of putting it all together was very quick.




















