During my internship with Mobile Motion Mocap I had to learn how to render a video in unity game engine. The set came from Daz Studio, and the character & mocap were provided by Mobile Motion Mocap. I assembled the scene in Unity, planned my shots using Cinemachine, then added post processing within unity. Post processing included ambient occlusion, color correction, motion blur, & vignette. I did the final compositing in afterfx using a sci-fi font then applied a bad tv fx on the font & at the beginning of the footage. The end result is a crash test dummy that comes to life in a junkyard by way of dancing. What was truly amazing is that the 1 minute footage only took 7 minutes to render in unity.
final video
3d models